| Intrinsic said: All this OS talk. Memory is more important to the OS and its smoothness or speed than gwoevee many cores are reserved for it. The "Background" tasks handled by the OS are usually very basic tasks. most conokex of which is probably in game music, party chat/cross chat.... etc. But that's basically it. Proof is that there isn't part of the GPU being reserved for the OS When you leave the game, and go back to the OS, the "background" core/hypervisor just switches task priority from app memory (5GB) to system memory (3GB). so basically, All other CPU cores and all of the GPU suspends whatever jobs they were doing and switches to resuming whatever jobs were previously suspended on the OS side of things. its kinda how smartphones manage their processing resources. The only thing that can really noticeably affect OS performance is how much memory is being reserved for it. As long as most of the OS is stored in system ram it will be super snappy. If system ram is OS allotment is dropped then parts of the OS would be cached to the HDD (ps3) and shuffling the data to and fro will cause hiccups. |
Thanks for the info. It's always nice for somebody to explain it in Layman terms.
Can you go into detail of what will be the positive and negative affects of opening the 7th core to developers? What size of leap of quality can we expect to see in games?








