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HokageTenshi said:
Protendo said:


No. 

so why they reserve it in the first place?


Just being over cautious with their first dev kits to make sure everyone was creating games for the very minimum of what the console would have left over when the UI was all up and running, with the intention that if the UI ended up eating more resources than they anticipated then that wouldn't effect devs who were already mid production of games for the system, More time for Sony to streamline down the UI and to optimize a few bits in it will shrink the resources that needs in the background.

Similar things happened with other systems after launch, only exception where a console lost a core was when MS stripped down the amount of hardware that was included inside Project Natal since the original versions of that kit had a CPU inside then Kinect sensor so it would add on the processing power it required to handle kinect features with no impact on the 360s performance, but during developement that seemed like it would end up being too costly so instead the Kinect ended up harvesting 1 of the 3 cores of the 360 for it's functions for Kinect based games (tis why Kinect games tend to look less.... gears of War'y, generally)



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