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jason1637 said:
Symbolic said:

Fallout 3 launched against Guitar Hero: World Tour and LittleBigPlanet (and a week after Fable II) and sold 576,000 units in the US (400k X360, 176k PS3). Lifetime sales in the US are 4.78 million (2.95m X360, 1.83m PS3).

Tomb Raider launched against SimCity, Naruto Shippuden: Ultimate Ninja Storm 3 and two MLB titles and sold 417,000 units in the US (214k X360, 175k PS3, 28k PC). Lifetime sales in the US are 1.30 million (770k X360, 537k PS3 (PC data is incomplete)).

So, if Fallout 3 sold 3.6 times as many copies as Tomb Raider (Fallout 3 has been on sale longer, but looks like it had significantly better legs than Tomb Raider as well judging by YoY drops), is it really surprising to see Fallout 4 massively outsell Rise of the Tomb Raider? I think the degree of the difference is a little more than most would have expected, but virtually everyone should have expected a roughly similar outcome. Tomb Raider is restricted to one current console (and not the market leader), had controversies of timed exclusivity (with confirmed PC and PS4 releases before the Xbox releases had even happened) and microtransactions and is competing with some of the largest and most hyped IPs in the entire industry (Call of Duty, Fallout and Halo).

Its on 360 as well

I know. I said "current console", implying PlayStation 4, Xbox One and/or Wii U. Sure, both Xbox 360 and PlayStation 3 are still somewhat 'current' in that they're still being manufactured and sold, but the majority of the core audience has already moved on to the newer platforms.

Regardless, including the 38k X360 sales in the US makes very little difference to the discussion here. 143k between two platforms is still pretty damn poor for an opening week -- it's lower than Tomb Raider's opening on either Xbox 360 or PlayStation 3 and it's still 7.7 times less than Fallout 4 on Xbox One alone.