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Hiku said:
S.Peelman said:

Yes, aiming things could also be stick based, from the top of my head, it would be like usual. The drawing is simply pointing the Wiimote towards your tv, so if there's a good alternative in Okami for that it probably works here too.

I guess if they really wanted to, ways could be found for almost everything to be controlled by analogue sticks and buttons, but I'm not sure how satisfactory that would be. Could complicate things even further. Combat for example, I guess the only way would be to use the right stick to simulate hand movement, and somehow quickly flicking it slashes the sword the way you want to. It would sacrifice the use of the stick for free-camera movement (though SS didn't have that anyway), but the use of buttons wouldn't really be an option.

So yeah, everything's possible if they really wanted to, but it would need some work I'd say. Besides there simply being a lot to change, the combat remains the biggest obstacle. Could be that Nintendo's smarter than me, I'm thinking too complicated and they have easy solutions for everything however of course.

Yeah, you can draw the various symbols in Okami using the analog, but it's certainly not as comfortable as using a wiimote.

And combat sounds like the biggest obstacle here. They made the main characters sword controll the way you described in the PS3 port of No More Heroes Paradise, but I don't think any specific sword motions were neccesary to defeat enemies in that game,anyway. Are there ever situations in Skyward Sword while fighting enemies where you'd need for example a horizontal slash to hit the enemy, but not only a horizontal slash, but specifically from left to right, rather than right to left?
And what percentage of enemies in the game would you estimate need specific sword movement to defeat? And how many % of bosses?

Also, how does that remote controlled beetle work, and how is it controlled?

Yes, direction matters in a lot of cases, except in symmetrical enemy designs like Spemanig's beamos, if an enemy has any sort of defense you must read where and how it's holding it: the simple bokoblins (the regular goblin like enemies), will for example hold it's shield towards the right side for a moment, meaning you have to swing from right to left, because a swing from left to right will be blocked by the shield. They're many in number, and there's other enemies with similar defence tactics too. There's also those where it doesn't really matter: said beamos or the deku babas (the flesh-eating plants) are symmetrical so when they open up their window of attack, only the direction matters. Then there's the enemies that you can just slash anyway you want like bats. It's been about two or three years since I last played it, so don't quote me on this, but I'd say over half the enemies, maybe up to three quarters, uses shield, swords and other defense methods requiring the first method to defeat them.

It's similar with the bosses, though they have dedicated weak spots like eyes, which can just be slashed frantically in any way  when exposed. Ghirahim and the final boss are the exceptions here since they're sword fighters. Ghiraham also fires missiles in a certain pattern that you must counter by striking them with your sword under the same angles.

The bettle works by pointing the remote up or down to move it up or down, and turning your wrist like if you were turning a doorknob, to steer it. Other items require different movements though so controls are different with every item.

Spemanig also mentioned a couple good things. I forgot about the Skyward Strike. It works by holding the remote absolutely vertically (so Link holds the sword up high), then waiting a moment before quickly slashing it down to shoot a sword beam. I guess that could be incorporated into the same stick control I mentioned, but that would probably be a bit clumsy because the stick can't go vertically enough, if you get my drift. Or the spin-attack, which can be performed both vertically and horizontally, is done by holding the remote and the nunchuck side-by-side and swinging them swiftly in the wanted direction.