Hiku said:
spemanig said:
Hiku said:
Wellyeah , TP didn't have motion controlls for Gamecube, so that's a given. I'm just trying to find out what would have to be changed, and in what way. Looking for examples so I can get a better understanding of the situation.
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The most obvious example is the enemies. There is no unconvoluted way to translate 1:1 sword swings to a standard controller. If they are switching to standard controls, it's because they want them to be less annoying. Remember, the combat still has to be fast, tactile, and accurate. You can't translate SS's angle specific combat in that way. Enemies like the Beamos statue have to be poked in the eye to be finished off:
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Same with one of the scorpion bosses.

You can't kill these enemies with any sword slash. That kind of motion is usually a very specific move in button Zelda's that is usually too precise to execute in the heat of the moment. The game is filled with examples like these. Some of the "puzzles" have Link doing motions like swinging his sword in circles like a clock.

The Ghirahim fight is the same way, leading his eye away with your sword before slashing.

Like I said, there's no way this game is being remade without the motion controls, no matter how bad they are. It's too much work. It would literally have to be made into a different game.
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So regarding the Beamos statue, if you are locked on to it, and do the poking motion, is it possible to chose where to poke, such as at the middle or lower part of it's body, and fail to kill it that way? Ore does it poke into its eye automatically if you do the motion while locked on? Because if it's the former, then I wonder how that works in the Dolphin version that lets you configure all the axes of Wiimote Plus and Nunchuk to a controller, that HoloDust above mentioned "works perfectly".
As for moving the sword around, couldn't you at least move it in a circular motion with standard controlls? For example, hold down L2, and move one of the analog sticks. Or is depth important as well in those situations?
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That's about how you do it in that Dolphin version (btw, that's unoffical branch, and it's not longer worked on, IIRC)...it's not without it's faults and it takes some time to get used to those controls, but I got to first drawing (that lake, what was its name, and entrance to temple) with gamepad where I had to switch to actual Wiimote to draw damn circle - once I got past it, I resumed playing on gamepad.
So yeah, it's very possible, especially since Nintendo can actually make controls for gamepad, in Dolphin you're just mapping axes to controller and make certain combinations (like increasing sensitivity on certain button) to get around Wiimote - if they redesign controls, they won't be limited to emulating Wiimote, but actually making it for gamepad, so those limits will be much easier to solve.