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SvennoJ said:
It's been a while since I just sat somewhere and admired the emergent AI. I never assigned a main building to my settlement, yet after the work day is over they all like to come together in the community area of my hotel. Using the stoves, bar or sit on the couches and at the tables. It's getting quite a lively settlement. Except for one thing, nobody talks unless I talk to them. Then as if they all telepathically agree they all get up one after the other to go to their different houses to sleep or go upstairs in my hotel. Some night dwellers stick around.

Btw one big difference in the game play is, you switch weapons a lot in F4, whatever is most effective, long medium range, close quarters, rapid fire, stealth high damage, melee to save ammo. You can use vats to take your time, aim yourself for better damage at the risk of getting rushed, use a robot to help you, lead your enemy into a group of feral ghouls or vice versa. You have the spells to mix things up a bit in TW3 yet pretty much a sword is a sword and the crossbows don't differentiate a lot. TW3 became sort of a set dance routine, side step, hit, side step, hit, spell, side step, hit etc. F4 is a lot more dynamic. It was fun finding the perfect 'dance routine' for each category of monster, yet it mostly comes down to what spell to insert in the routine.


For me, Fallout 4 is more; enter building, see enemies, one-shot them all in the head without VATS, get loot, exit building. In TW3, some fights remain quite hard and forces you to adapt and move whereas Fallout 4 is just too easy, even on higher difficulties. I can't remember the last time an enemy killed me in Fallout 4, I think the last time was because my mongrel mut of a dumb shit dog blocked my path when I was dodging a fusion grenade...