| Protendo said: If EA Access was profitable it would be on PC by now. The only reason EA would hold back is if they consider it a net loss. Good for the consumer doesn't always mean good for business. |
With that logic XBL Gold ain't profitable on consoles because that subscription model failed on PC.
The rules on PC are different... much more competition (Steam, EA Origin, GOG, Uplay, Battlenet, Humble Store,...) with free stuff (Steam free weekends, Origin Game Time...) or very good bargains (Humble bundles, Steam deals,...) which make it hard for a new subscription service to show its advantages.









