UncleScrooge said:
Well, by the second game on any console Nintendo tends to add strange things to Zelda that give the game less mass market appeal. Majora's Mask had the three day cycle, Skyward Sword had its art style and world structure and Spirit Tracks had the trains. Ocarina of Time and Twilight Princess were specifically designed to be grand, epic games that lots of people would want to play. Majora's Mask, Skyward Sword and Spirit Tracks were designed according to their developer's wishes. I think this is one of Nintendo's weaknesses: other developers are able to improve upon a game in the sequel, grow the game to become bigger and have a more widespread appeal. Nintendo does the opposite: When a game sells they use that as an excuse to make the sequel more niche. At least with Zelda. |
Yeah that's true. It's strange how they spend years building a new engine, and then rebuilt another engine for the next zelda game, alienating alot of fans who prefered the older style. Still I guess it helps keep things fresh, look at assassins creed for drop off in sales.