Mr Puggsly said:
I think Smash has about as much depth as a typical arcade fighter... maybe less. A game doesn't need to have significant depth for players to be really good at it. Frankly, they kinda nailed the gameplay of Smash Bros on the N64. I've spent time with all of them and it feels like more of the same game with tweaks. The most enjoyable experience I've had with the series was doing 4 player on N64 when it was still something fresh. I also really enjoyed the campaign of the Wii game. |
I'd say your typical arcade fighting game has about as much depth, mechanically, as a game could have. Far more than the vast majority of all other titles. What would you describe as a "deep" game?
Smash is, at it's core, the same game it's always been since 64, but they've made major adjustments to balance and the speed of the game with each iteration. I don't see how it's all that different from something like Halo in that regard.
I didn't enjoy the Wii campaign mode all that much -- didn't even finish it. Although the cutscenes were cool. The most fun I've had with Smash was with Melee, 4-players, on Hyrule Temple. Pure joy. Actually, I thought Melee was a huge improvement over 64 in every way, and, though I still enjoy it, I doubt the series will ever reach that height for me again. There's really no other game like Smash on the market that's anywhere near as good as it is, though, so as long as Nintendo keeps making them, I'll keep buying 'em.








