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OdinHades said:
Mummelmann said:
[...]


Well, if you know that stealth mechanics have been broken in Bethesda games for your taste, then why do you keep using them? It's not like the game isn't giving enough other options... you could for example just max out strength and endurance from the beginning and invest nothing into perception or agility. That way you'll have yourself a great brawler that will get detected by everyone in the game world miles away! 


I used to play all games like that, but I just prefer the slow, sneaky and methodical way since many years ago. I play the same way in games like Deus Ex and Thief as well. Pickpocket, lockpicking, sneaking and  remaining undetected is the way I prefer it.
There are games where sneaking can't really be used for combat, like the Gothic series, and to a lesser extent the Thief series, you may down one enemy with a silent arrow but the rest will be relentless in trying to find you, and this game is nearly 20 years old.
Dishonored also did the stealth part really well, you had to isolate enemies and time your strikes really well and they were terrific at detecting you on higher difficulties, forcing you to come up with more creative ways to get by and open combat was often not a real option when facing some of the stronger enemies.
Even Tomb Raider did a much better job at the stealth part.
Stealth can be done really well, just gliding around unhindered and murdering everything without opposition is not doing it really well.

As for playing guns blazing; that would be even more boring in my opinion as the mechanics don't really lend themselves that well to such a style of play, a system more akin to Far Cry would be a lot more fun then, the transition between sneaking and all out shoot-out's is quite blurred and hectic and the regular shooting mechanics in Fallout games just aren't very good, the VATS system is more annoying than anything and I would much rather have them tweak the gameplay instead, VATS ruins immersion and causes a "free criticals to win" system that is almost as broken as the stealth part.