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curl-6 said:
zippy said:

Nintendo would have had the art style , character models and environments ready way before they started tinkering with gamepad controls. Plus as somebody has stated, Mario Kart 8 can render on both screens, and that's hardly a bad looking game. Star Fox looks like it does because its Miyamotos vision on how he wants the game to look.

Mario Kart 8 only renders a 2D menu or a mirrored image to the Gamepad, that's much less demanding than having a separate viewpoint of a 3D environment.

Yes, Starfox's art direction would likely be the same without the Gamepad view, but the additional horsepower would allow them to apply a much higher level of technial polish.

And knowing Miyamoto, the Gamepad controls were probably the first thing they came up with, before they even started building the graphics.

Totally agree, art direction would be same even without gamepad view, but with additional horsepower we could have more details, better textures and more things going on on screen.

Miyamoto already said they wanted Star Fox for Wii but they wanted completely new experience and controls and Wii didnt give them what they wanted, but Wii U gamepad give them that. So basically Wii U gamepad is reason why Nintendo on first place decided to make Star Fox game for Wii U.