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Vodacixi said:
curl-6 said:

2 sets of player inputs isn't a big processing hit to a modern console.
It's still just one gameplay scenario in MK8, just with two participants.

Yes, but each player inflict different variables in the scenario. I'm using a star at 9th place kicking 8th, 7th and 6th asses while my friend at 3th is throwing red shells to 2nd and first. That rendered in two different perspectives looks more demanding that just SHOWING two perspectives. If it wasn't the case, Mario Kart 8 wouldn't drop to 30fps with 3 or 4 player neither would Hyrule Warriors drop its resolution AND framerate dramatically in co-op. If processing different players doing different things in the same scenario is not that demanding, those games should stay almost the same in any of this situations.

The interactions of 2 player characters and 10 AI drivers Mario Kart aren't hugely demanding for a system like Wii U. It drops to 30fps in three and four player splitscreen not because of the amount of interactions, (after all, AI drivers provide these interactions even in single player) but because each player's viewpoint has to draw its own set of polygons, textures, etc. With three or four perspectives, drawing all that at 60fps is too much for the Wii U's GPU.

Starfox has to draw two sets of polygons/textures/etc, just like MK8's 2-player splitscreen, but it has to do so over a larger number of pixels. (1290x720 + 854x480 as opposed to just 1280x720 in Mario Kart)