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curl-6 said:
Vodacixi said:

Yes, I already said that. What about the fact that Mario Kart 8 has to process two player inputs and generate two different gameplay situations at the same time while Star Fox only generates one scenario shared between both screns? I mean, I don't know if that's really a big deal in terms of CPU/GPU charge (I don't know anything about technical matters), but if you add only one more player to MK8 splitscreen it drops to 30FPS instead of 60. So, I inevitably feel that even if Star Fox has some pixels going on, it also has less CPU/GPU charge than Mario Kart 8 two player split-screen in some aspects. And I'm not even talking about online, because I don't know if that consumes more processing power.

All things considered, I don't understand why Star Fox Zero looks like a Wii game in HD with pretty water. I'm not even asking for something like Mario Kart 8 but at least something worthy of the past 7th gen.

2 sets of player inputs isn't a big processing hit to a modern console.
It's still just one gameplay scenario in MK8, just with two participants.


Yes, but each player inflict different variables in the scenario. I'm using a star at 9th place kicking 8th, 7th and 6th asses while my friend at 3th is throwing red shells to 2nd and first. That rendered in two different perspectives looks more demanding that just SHOWING two perspectives. If it wasn't the case, Mario Kart 8 wouldn't drop to 30fps with 3 or 4 player neither would Hyrule Warriors drop its resolution AND framerate dramatically in co-op. If processing different players doing different things in the same scenario is not that demanding, those games should stay almost the same in any of this situations.