midrange said:
The game was delayed for various reasons. As seen in the vid, one small reason is to improve lighting and graphics overall (not much will change imo anyway). The gamepad was added because Miyamoto felt compelled to add gamepad functionality. This was made clear last year when Nintendo claimed they were going to implement the gamepad in future games and used starfox as an example. Miyamoto added gamepad functionality because he had to, not because the nature of the game called for it. That is shoehorning a feature. The nature of Mario maker has people prefer the gamepad as a controller. The nature of wii sports had people preferring motion controls over the standard controller. The nature of wii fit had people prefer the balance board. The nature of starfox (rail shooter) has people prefer traditional controls (as shown by many people who turn off gamepad functionality). |
I personally think the gamepad features will enhance the gaming experience of Star Fox Zero. The cockpit view will open up the game to be played from a different perspective with the added gyro controls. You could play through the whole game multiple times with different angles and control schemes to experiment with. Again I dont see the problem with the gamepad controls because they are totally optional, meaning traditional gamers will play with the standard controls and layout. This means the gamepad features are not shoe horned in because they are not mandatory, but there to enhance the players experience should they wish to do so. If the game took away the 2nd screen the graphics and artstyle will prob still be roughly the same, its not the gamepad display holding back Star Fox's graphical capabilities, its the choice Nintendo opted to go with.







