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Imnus said:
If it's Turn-Based it's gonna flop horribly, there's just no point anymore to have Turn-base on RPGs unless it's Tactical like Final Fantasy Tactics or XCOM.

Turn-based battle systems are incredible boring, repetitive and require no skill or intelligence to play. In theory you could create a turn-based RPG that's actually challenging, but they never do, they only challenge is mindless doing the same thing a thousand times over and over.

Now the real problem is that Square's ARPG (Kingdom Hearts) is also pretty awful, and in a world where Demon's Souls and Dragon's Dogma exist I'm not putting a 100 hours in a game with crappy battle mechanics, maybe I could put out with something as bad as The Witcher 3 if the rest of the game is great, but any worse than that and I'm out.

To be perfectly honest, the best FF games were not all that challenging (FF6-FF10), although really it's FF7-FF10 if you consider sales and critical acclaim, plus they were definitely easier than FF4-FF6 and FF12/FF13.  

Despite the crap FFXIII and FFXII get for instance, they're both pretty difficult games to beat.  Some people have an easier time than others, but they're definitely hard for FF games.



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