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midrange said:

@ bold: the answer isn't to shoehorn this feature into a game and have that game suffer, the solution is to take previous hard-to-implement concepts (such as level editor) and have them made possible and well done through the gamepad.

Starfox could have been made way better by removing the gamepad


I agree. I hate when people scapegoat the gamepad like that. The gamepad, as a device, is not the problem. The specific implementation done here is. It could have had a map. I could have had the mugshots of the crew members talking like in KI:U. It could have had an entire command center of options. This is, by far, the dumbest implementation of the gamepad I've seen in any game.