By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JustBeingReal said:
curl-6 said:

There were multiple instances in the Treehouse footage where the Gamepad screen is aimed at an almost 90 degree angle to the main screen. The Gamepad does not show the interior of the cockpit, you can look down as if the whole cockpit was transparent. See 9:38 here for instance: https://www.youtube.com/watch?v=33Sr-oa83VY

It's like this; from where you are sitting at your computer, look up at the ceiling. Notice how you're not just seeing a zoomed in view of what you could see facing forwards. You are seeing things you couldn't see while looking straight ahead.

The Gamepad is by necessity a separately rendered perspective. This is why the graphics are compromised.


I've already dealt with this, wider field of view than 90 degrees creates one larger image that the Wii U displays a portion of on the main screen and the rest on the gamepad, zoomed in, with pillars laid in front to represent the cockpit.

Looking at the 9:38 section of gameplay on your youtube link doesn't show fox looking through the floor of the Arwing, it's just a portion of the same image, looking over the mountain.

 

Of course you're not seeing a zoomed in image  in real life, this isn't a video game, with a person having access to two viewpoints, one from outside of you, behind your head and another through your eyes. The gamepad image in the link just proves my point. The gamepad image is by necessity actually using a portion of one wide image, not some unique render.

 

The graphics are what they can be on Wii U's hardware, I mean it's got about 2X the performance of PS3 or 360, it's more efficient, in raw Flops it's a bit less than 2X the power of those machines, they had 720p 30FPS in similar levels of visuals, without some modern features like Screen Space reflections and Wii U's running that at 60FPS, it's not doing 2 images, with one being 720p and the other 480p at 60FPS, that's beyond it's hardware.

It's not looking "over the mountain", the Gamepad is looking (and shooting) down at enemies below the Arwing:

Wii U is more capable than PS3/360, yes, but rendering separate images, one at 720p on the main screen, and one at 854x480 on the Gamepad, both at 60fps, takes a toll on its GPU and prevents it from achieving graphics on the level of say, Bayonetta 2 or Mario Kart 8, which only have to feed one 720p view.