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Nuvendil said:
curl-6 said:

As I've said before, I think the main thing that TPHD needs but isn't getting is a lighting overhaul.

It's Direct X 7 level lighting looks very flat and dated in this day and age; the addition of per-pixel illumination, HDR, atmospheric scattering, etc would work wonders in terms of smoothing over its rough edges.

The lighting is one major thing, and would help a lot.  But you still have other problems that come from age.  One is obviously polygon counts, it was built with the GameCube in mind.  Obvious weakpoints there are character models and definitely architecture in and around Hyrule Castle.  Interiors hold up well enough.  But then you have landscape and vegetation.  Landscape is just desperately lacking is details like grass of some kind and polygons at cliffs and rock formations.  Wouldn't be a big deal except it's going for realism.  And then there's the trees, which is a problem of the game just not using any modern techniques; they remind me of Morrowind trees.  They need replacing as well.  Skyward Sword's art style circumvents a lot of these and also benefits form being designed by a more experienced Nintendo and only for the Wii.  That's what I was getting at.  Yes, this remaster would be improved greatly from new lighting.  But it would still clearly look like a 2006 game with a very good new coat of paint.  

Geometry does date the game, but not to the extent of the lighting in my opinion. Good shading can help hide polygon joints also.

I'll give them this much though; the weakest links (har har har) of the original game's graphics were its textures and image quality, and those have been addressed in the remaster.