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jlmurph2 said:
Insidb said:

Well, if one buys into the videogames lead to mass shootings in America, the next logical step would be to tie to the most used console and the console most used to play FPS games in the US. That console would be the XBox (X360 and X1), so it would have less to do with a peripheral and more to do with the offered content. In that case, it's a lot easier to say so-and-so shot up such-and-such and played this on that, as opposed to these terrorists may have used this to communicate about that. The former is a much more easily established and concrete link.

I think, in both cases, it's fairly absurd to overlook the very obvious and very real social problems that lead to each of these forms of terrorism. These sensational types of articles cast the gaming society in a very poor light, but, to quote Nightcrawler, "If it bleeds, it leads."

No, the next logical step should be "What games are these people playing". Which is what happens. It happens all the time with GTA, COD and I'm sure it even happened once with Mass Effect 3. It doesn't matter what console they're buying it on if the games aren't exclusive to that platform.

You can use XBL or PSN chat, to accomplish the objectives laid out in the Forbes article, yet the attribution has been to the console owned (not the sevice they both offer). I'm just applying that same logic to problem of mass shootings, so it is the next logical step. If the capabilites are multiplatform, they then default to the platform they are using.