Personally, I love challenging platformers like DK: TF. There's something addicting about learning how to improve as you work through a level, getting better and better through each death. That's the sort of the gameplay I like in many genres, but I find platformers make good use of this through relatively limited input.
Checkpoints are a big deal though. I recently bought Duck Tales on the eShop. After spending 15 minutes on the final stage, beating the boss, and losing the stupid climbing portion at the end, only to have it send me back to the very beginning every time I lost, I finally lost interest. There's a difference between challenging and just obnoxious game design.
Still, a lot of the games in the OP aren't ones I found terribly difficult...so maybe you should look at playing easier games if these are too much for you.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







