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blackwarryor said:
But why everybody want to have a light TP ?!? The dark atmosphere and graphics made the charm of the game. You can definitely increase the graphics quality but absolutely not the light ! In the video, Link and the Hylian shield are way to light and i think it distort TP.

I'd argue the opposite; contrasting Link's light, if you will, with the darkness of the game is a fantastic thematic choice. It worked wonders with Majora's Mask, where the world was colorful and vibrant but the themes were darker than any other Zelda, period. Contrasting themes is something often overlooked in games. 

 

OT: When you go for realism in the SD era, you're gonna end up with some crop when it's polished up to HD. As bad as Skyward Sword is with cutting corners, that semi-cel shaded style will resonate for years to come, as did WW. The only reason OoT and MM got away with it is because the models weren't going for realism, and because you'd never tell the difference if they were anyway because the era was bound to have bad polygons.

 

I do wish they would have given Tantalus more to work with because some of those shapes just look so bad that it can't make up for having less blurry models. I'm not asking for a huge overhaul or anything, just something to make the Castle spires not be square like it's a damn N64 game. If the added gameplay fixes are excellent I'll turn a blind eye though because the game itself was already solid even if it was an eye sore. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!