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MoHasanie said:
Yikes, Halo did really bad. I had a feeling it would sell much less than previous games, but didn't think it would be this low. Will it even sell 6m lifetime?


Doing some Halo math with 20% estimated digital added i came up with 5m lifetime.


Usually Halos sell roughly one third first week and worldwide sales can be estimated as well from former entries, usually roughly two thirds in the US.


So if there's no ridiculously high digital attach rate it should have 1.1m fw in US>1.65m WW. Times three is 4.95 million. Give or take some hundred K.

 

That's based on ODST, Reach and 4.


Halo MCC has had a slightly better attach rate outside the US tough. Almost 2/5's.

So if it's the same with Halo 5 that would take Halo 5 to 1.75-1.85m first week WW. And MCC so far has been loosing momentum less fast than even Halo 3, based on VGC data.

A bit early to see how that will play out in the long term, but there's a slight possibility that it stays this way and even counts for Halo 5. MCC is almost at three times it's first week sales now. So it could end somewhere between four and five times fw sales as lifetime sales. That's really just a guess though.


Now, 1.8m*4=7.2m; 1.8m*5=9m

 

I don't say that this is a perfectly realistic scenario. It's just a possibility of changed customer behavior based on MCC data. So right now i'd go with 5m lifetime until sales data tells us something different. And looking at MCC sales sometime next year might tell alot about Halo 5 sales in 2017.