midrange said:
2. Voice chat can be implemented to be mute off by default, that way when you play with friends, you can turn it on. This way you don't have to worry about different languages/profanity 3. It's up to the people to decide whether voice chat is detrimental or helpful. After they decide, they can toggle the mute button on or off. 4. Once again, it is up to the player to decide whether or not they will find voice chat helpful or not. This is the beauty of options. Likewise, maybe people just want to talk with their friends in a game. |
1. Compared to Splatoon and it's small maps greatly accentuating the changing situations, these are slow as sloths
2. If muted by default, why doing the hassle of implementing it at all in the first place?
3. Nice way to glossing over and totally ignoring the reason the voice chat would be detrimental (you can hear ennemies outside of your field of view, which would get rendered impossible with voice chat)
4. If I want to talk with my friends about a game, I boot up my PC and start Teamspeak - which also ensures no one outside is eavedropping things they are not supposed to hear. Which also has the advantage that not everyone needs to be connected to the game
There's also another reason I did not mention, one actually pretty obvious but no one ever tells: No Headset support for Wii U. Which would mean you'd have to bring the gamepad close to your mouth to speak into it's microphone, disrupting gameplay and screwing up motion controls







