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Miyamotoo said:
S.Peelman said:

I agree on the dungeons, it's why Wind Waker is last place, of the 3D games, for me. Dungeons are important to me, and Wind Waker has too few that are also far less interesting than many others in the series, the game's too easy and bosses are uninspired overal. To me, the only ones that get a passing grade on the Zelda-awesomeness-scale are the Tower of the Gods dungeon and Puppet Ganon/Ganondorf boss battle.

I really love Wind Waker HD dungeons because there not big number of them, they are not long and they are very interesting. Also that's one of reasons why TP is not one of my favorite Zelda games, I think TP dungeons are too long and exhausting and there were 9 of them, but for comparison I liked SS dungeons.

I didnt play original WW but I cant talk about difficulty in that game, but with Hero mode in WW HD I think difficulty was just right. Bosses were OK I guess, I cant say that are bad or great either.

That's reasonable, to each their own of course.

I agree the Hero Mode in Wind Waker HD is much better, one of the reasons the remaster takes the game to a higher level for me than it was before. The regular mode is the same in difficulty as the original version of GameCube.

Also, I know it often looks like I dislike Wind Waker, reading back my post, it seemed like it was the case yet again. However, a 'least favorite' Zelda game is still an amazing game obviously. In a series where the main games have such a high standard, you gotta get nitpicky.