Tachikoma said:
The framerate issues on PS4 are down to how the engine handles layered alpha transparencies, this would still be an issue with a lower resolution, and will most likely be fixed by updating the shader transient ordering. The framerate issues on XBO are acceptable except for the audio stuttering and freezes, these freezes and audio stuttering as a direct result of the engines cache streaming process on the Xbox One, and would happen even at a lower resolution, they also happen on the Ps4 but much less pronounced as the memoy pools used for the asset buffer are faster on the PS4. Thus the primary issues in framerate on both consoles is down to engine issues, not resolution. Also, dropping the resolution to 900P isn't anywhere near enough to bridge the gap between 30fps and 60fps. |
No where in my post did i say 900p will achieve 60 frames, if you took the time in reading what i wrote i stated "would you rather play it at 900p and closer to a 60 frames or a rock solid 30 frames?" Theres a much bigger jump to hit 60 frames then lowering to 900p and thats nothing new. The problem with games today is that we still get games with screen tearing, unconsistent frame rates and bad pop ins, and i can go on and on with this. Consoles arent perfect and are very limited however in 2015 we get games like Fallout 4 that gives us last generation problems. Why would they release this game knowing theres going to be stutters and dips closer to 20 FPS? Are we gaming on premium consoles? Why is it when i play something on the WiiU i get no screen tearing, bad dips in frames for there top tier games?
Lowering the resolution to 900p was an example and will help the console achieve other things to help improve the gameplay and preformance, but instead we are now buying a game with many day one issues and last generation problems which we are all now waiting on patches and updates, even then it wont hit a rock solid 30 frames because Fallout 4 is aiming to high to achieve what it needs to do. Iv seen the countless articles when a game doesnt hit 1080p, iv read the feed back multiple times of gamers being upset because for some odd reason 1080p is the make or break decision for a purchase.
Dont get me wrong there are acouple great exceptions that devs have done this gen, games like Infamous (apart from the lack of enermy AI) and Forza Horizon 2 are great examples but most of the market is filled with games that dont offer the real standard for next gen and thats games with no dips etc.
Simple, dont aim for 1080p if the frame rate cant keep up, or atleast focus on reducing screen tearing and pop ups. Theres alot more you can do at 900p, every bit counts.







