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Never said:
bigtakilla said:

I would say having a huge, non linear, open world has already been done before in Legend of Zelda (Legend Of Zelda, Adventures Of Link, and A Link To The Past, A Link Between Worlds, ). Zelda U looks to simply be a refinement of these with some extra features (slow motion mechanic).

The games became more linear as time went on to construct a story, which I think Zelda U is going to lack greatly. I wonder how many people will start to miss the linear formula when Zelda U comes out...

None of those zeldas were huge. Scale does have an impact in how a zelda game has to be constructed, and compared to games like elder scolls i always saw zelda as quality over quanty. Adventures of link was linear in a metroidvaina way just link later zeldas. You unlocked areas as you progress. The first game could claim to be truly non linear and open, but that was a simpler and smaller game than what you expect from a modern 3d zelda. 

Well, those games (except Link Between Worlds) were created ages ago, I would hope they shoot for a bigger world. And yes, there were blocked off areas in Adventures Of Link, but you could unlock more than one area. Zelda U could very well be like that.

And bigger world vs what the original Legend Of Zelda's were is not going to impact it that much. It will feel like the old Zeldas only bigger. It will be designed like the 3D linear ones. It's nothing more than a mish mash of previous efforts only bigger.