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bigtakilla said:
Never said:

Simple. They're reshaping how a Zelda game plays to be huge, non linear, open world rather than simply being a refinement or the predecessor with some extra features.

XCX devs had a good idea how their game would turn out before they started simply because they didn't set out to radically reinventing what they did before. Zelda U is a risk as they're taking the series into new territory.

I would say having a huge, non linear, open world has already been done before in Legend of Zelda (Legend Of Zelda, Adventures Of Link, and A Link To The Past, A Link Between Worlds, ). Zelda U looks to simply be a refinement of these with some extra features (slow motion mechanic).

The games became more linear as time went on to construct a story, which I think Zelda U is going to lack greatly. I wonder how many people will start to miss the linear formula when Zelda U comes out...

None of those zeldas were huge. Scale does have an impact in how a zelda game has to be constructed, and compared to games like elder scolls i always saw zelda as qualaty over quantity. Adventures of link was linear in a metroidvaina way just like later zeldas. You unlocked areas as you progress. The first game could claim to be truly non linear and open, but that was a simpler and smaller game than what you expect from a modern 3d zelda.