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Simple. They're reshaping how a Zelda game plays to be huge, non linear, open world rather than simply being a refinement or the predecessor with some extra features.

XCX devs had a good idea how their game would turn out before they started simply because they didn't set out to radically reinventing what they did before. Zelda U is a risk as they're taking the series into new territory.

I would say having a huge, non linear, open world has already been done before in Legend of Zelda (Legend Of Zelda, Adventures Of Link, and A Link To The Past, A Link Between Worlds, ). Zelda U looks to simply be a refinement of these with some extra features (slow motion mechanic).

The games became more linear as time went on to construct a story, which I think Zelda U is going to lack greatly. I wonder how many people will start to miss the linear formula when Zelda U comes out...