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Ok so here is the problem. We all know by now that consoles cannot achieve 1080p and 60 frames without major sacifices, infact they cant even do 1080p without having a steady frame rate unless the games are extremly linear or nerfed to the ground (Apart from acouple exceptions).

Fallout 4 is the main problem here. Why would a dev release a game like Fallout 4 on consoles at 1080p when they know the frame rate suffers.. I tell you why, because 1080p has become the talking point this gen, that even devs are afraid to lower it because of the backlash they might get for there games. Would you rather play Fallout 4 at 1080p and 30 frames with alot of dips? or would you rather play it at 900p and closer to a 60 frames or a rock solid 30 frames? As an old school gamer my anwser is clear, Framerate. I was going to buy Fallout 4 on consoles but after seeing that both consoles struggle to keep it at 30 it ended my decision very quickly and PC it is for me.

In my own opinion, these 1080p standards need to stop, these consoles just cant do it without sacificing not only frame rate but many other effects and features just to achieve this pixal count. There is barely any difference between 1080p and 900p but dips below 30 frames is noticable. If the gaming community can get off the 1080p hype train and start looking at whats more important for games, devs will finially realise that lowering resolution isnt all that bad if it makes the game more fun to play and stable.

http://gearnuke.com/fallout-4-pete-hines-defends-solid-30-fps-comment-talks-frame-rate-ps4-xbox-one/#