HoloDust said:
What do you mean by 'it didn't succeed'? Underworld, which was last proper TR, sold 3.5 million copies - sure, those are not numbers that publishers want to see these days (since anything less than 5 millions is failure, right?), but not so bad at all. As for what changed in Reboot - well, sorry, but you're wrong there - everything changed. TR used to be a game about exploring beautifully designed levels filled with clever puzzles and spectacular platforming and acrobatics, and as Ellie said in that EG article, Lara was fierce, clever, enigmatic, and acrobatic. Not one thing out of all those remained in Reboot - instead we got 3rd person cover shooter with whiny, psychotic impostor who 'hates tombs'....which is all fine if the game and main character were called something else and left legacy of TR and Lara alone, but instead CD and SE decided to (ab)use the popular and loved IP. |
I think you need to look up the sales numbers for the original games again before the reboot the sales and popularity where declining in each sequel. After Tomb Raider 2 the sales went all downhill and so did the series popularity and Tomb Raider II really didn't deserve to sell more then the first game since it wasn't a better game then the first one it was just a slightly better looking game but as far as the total package goes the first one was still better.








