| Tachikoma said: Overall it's a good game, if it wasn't I wouldn't have called it my "best game of the generation so far" when it launched, (isn't anymore, in my opinion). but my main drive to play it as much as I did was to get a Doll, then once I got one, it was unlocking the flight unit, once I had that, there was next to no reason to continue playing as you aren't really rewarded to keep pushing forward anymore - sure theres higher level monsters roaming the world that you can try to kill, but even if you do, you just reach a point where you no longer care to. And when you reach that point, you look back at the journey you took to get there, and it just ends up feeling like one big grindfest, much like pretty much every MMO. In part because the storyline itself is really forgettable and the personalities of the characters in the game just don't fit well together, you never feel like you really give a shit about any of them, and without a form of attachment towards them the story just floats on by as an anouyance between completing a mission and starting the next.
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Before you get your Skell, does the games' landscapes and vistas make up for the lack or npcs/towns/etc? And does getting the skell after 30 hours feel rewarding? I have to admit, I'm mainly interested in this game because of the Skells, vistas landscapes, and the variety and design of enemies. I don't really like JRPGS in general especially grinding unless its Pokemon.







