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Tachikoma said:
Goodnightmoon said:

I understand that you use that pov as a developer and what you say makes sense, but here we were never speaking about the size of the game in relation to the complexity of the map and many other variables, we were talking about size, period, what the developers have made to achieve that size it was irrelevant in this conversation and you knew it, yet you lied, and you have done this several times to me. You always twist everything at the end until it looks like it doesn´t, but you do. I asked you "is the massland bigger than Skyrim", you said, no. When after your analysis, is indeed like x3 or x4 times the size.

And you know it. This is not the first time.

Lets look at that reply again, and bold the pertinent bits.

Tachikoma said:

Scaled appropriately to the character size the map is designed to accomodate, yes, the playable landspace of skyrim is larger than the playable landspace of XCX, World polycount is significantly higher, too.

If you understand what i say then why are you picking bones over an accurate answer, the world map was designed to accomodate the dolls, scaled to the dolls the map of XCX is both smaller and less detailed than Skyrim, the player characters in XCX are not what the overworld geometry was designed to accomodate, prefab structures dotted around the map are designed to accomodate the player outside of the doll, the overworld itself is designed to accomodate the doll.

In skyrim/fallout 3/nv/witcher, the overworld map is designed to accomodate the player character and the player character only.

Also, my response of simply "No" was a result of you asking if it was bigger than several games, both Witcher 3 and Fallout 3 are larger, as for Fallout 3, view this map, it's an overlay of game world in google maps which shows the accurate distances involved.

So basically instead of answering the question accurately, you pit your own spin on it so you could say the land size is smaller. Gotcha.