| Goodnightmoon said: I understand that you use that pov as a developer and what you say makes sense, but here we were never speaking about the size of the game in relation to the complexity of the map and many other variables, we were talking about size, period, what the developers have made to achieve that size it was irrelevant in this conversation and you knew it, yet you lied, and you have done this several times to me. You always twist everything at the end until it looks like it doesn´t, but you do. I asked you "is the massland bigger than Skyrim", you said, no. When after your analysis, is indeed like x3 or x4 times the size. |
Lets look at that reply again, and bold the pertinent bits.
| Tachikoma said: Scaled appropriately to the character size the map is designed to accomodate, yes, the playable landspace of skyrim is larger than the playable landspace of XCX, World polycount is significantly higher, too. |
If you understand what i say then why are you picking bones over an accurate answer, the world map was designed to accomodate the dolls, scaled to the dolls the map of XCX is both smaller and less detailed than Skyrim, the player characters in XCX are not what the overworld geometry was designed to accomodate, prefab structures dotted around the map are designed to accomodate the player outside of the doll, the overworld itself is designed to accomodate the doll.
In skyrim/fallout 3/nv/witcher, the overworld map is designed to accomodate the player character and the player character only.
Also, my response of simply "No" was a result of you asking if it was bigger than several games, both Witcher 3 and Fallout 3 are larger, as for Fallout 3, view this map, it's an overlay of game world in google maps which shows the accurate distances involved.
But lets dig on those other supposed lies shall we.
| Goodnightmoon said: I asked if the draw distance was good, she said to me it was nothing impressive, now every review points that this game has one of the most impressive draw distance ever. |
View this image to see why the draw distance isn't impressive - yes, low level LOD are dispayed well, but the distance at which higher LOD is loaded and at which large structures are loaded is terrible, when sprinting between areas it's sometimes possible to run into an invisible object while the engine tries it's best to catch up then suddenly load a building in front of you that wasnt there a second ago.
The draw distance suffers as a result because the low level LOD is often very different in structure to the higher LOD meshes, so when the higher LOD mesh is streamed in the geometry transforms to the higher LOD on terrain (landmass flexes) but for static meshes such as rocks and trees, these all pop in, often very late. A good draw distance goes hand in hand with a good distance LOD and smooth transition between low LOD and high, an average distance LOD with choppy transition and pop in for static meshes results in exactly what I said, "an unimpressive draw distance".
Having mountains/buildings that are low LOD realy far off in the distance alone, is not impressive, the complexity of the distance LOD and how smoothly it handles transitioning between LOD levels is what makes a map draw distance impressive.
Again, you're talking to someone used to making games, not a gamer, my answers aren't going to be the same as a "gamers" because what impresses the average gamer doesn't impress me, especially when the technical side of it leaves no real reason to be impressed.
| Goodnightmoon said: I asked her if the framerate was good, she said to me it was very choppy, yet later on her analysis and other analysis, the game has a pretty stable framerate 95% of the time with only the usual hiccups here and there. |
Framerate is still choppy at times, especially in battles, however Patch 1.0.1 cleared up a lot of the choppyness the game had when streaming assets when using the optional DLC high quality packs.
| Goodnightmoon said: Now she is trying to say me that XCX is smaller than Skyrim when for what I have seen in several videos before this one it looks like 3 or 4 times bigger without counting water. |
Explained, multiple times in detail why my answer specific to skyrim was what it was, based on the technical standpoint, I even went on to further explain it in a following post, too.







