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sc94597 said:

This sounds very much like the first Xenoblade. Which I was alright with. The over-world is designed around getting good views of the landscape I am assuming (particularly from the preview videos), very much like the first one. Are there secret areas that reward you with experience when you find them? Do collectibles return? In the first game, much of the NPC interactions were in the main cities (Colony 9, Colony 6, and Alcamoth.) I was alright with that because it allowed them to focus on the character interactions there while allowing for world exploration elsewhere.  I think with a mission/hub based system there is also an advantage in that you have a sort of direction, whereas Bethesda games are sandboxes that do things differently and thus benefit more from dense areas where people have many choices of what to do. If one thinks of Xenoblade as a sort of off-line MMORPG it is easy to understand how the world was designed. 

There are some hidden areas but these are generally very small, and not very interesting, they just have "chests" (fallen dolls) that have a level requirement to unlock, beyond that there isnt much reason to explore beyond activating fast travel points or hunting quest enemies.

As for the offline mmo thing, read my previous comment, it's very much what i basically stated.