| Goodnightmoon said: Now this makes more sense. |
A large portion of skyrims map is both the upper surface and underground, over multiple levels, and again, I stated that based on scale design the map for skyrim is bigger, which it is, the map for XCX is bigger in viewport scale.
To put it another way, if you played Skyrim as a chicken, the map would be much, much larger but only as a result of the distance vs time conversion, XCX distance vs time conversion is distorted by reducing the size of the player character, to maximise the "feel" of the world map without straining the hardware as much.
To again put it another way, and more accurately. Game vs Game, XCX is larger than Skyrim, Complexity vs Complexity, Skyrims map is roughly 2x the complexity despite being roughly 15 sq km as apposed to 44-ish sq ml in XCX, and that's only counting overworld, not all of the dungeons and building interiors - something XCX does not have anywhere except for blade home.
As I said months ago in my tech review, XCX employs the usual trickery of F2P MMO's in that the landmass geometry is expanded/player character shrunk to give the effect of a larger world, a move that made sense both as a technical restriction and to accomodate Dolls later in the game, so no, I'm not lying, I am explaining things from a technical perspective.
To you it's going to be a case of "well its bigger than skyrim!" and you would be right, but to me, teh technical aspect of WHY it's larger intervines and the purpose of epxanding the world mesh to suit the dolls / increase the perceived world size is have for me, to overlook.







