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sc94597 said:

If we are to assume that on Mira a person travels 50% faster than on Earth (due to lower gravity as has been stated) 

I tested in game, there are three stages of walking speed, standard, run and sprint, the standard walking speed based on a difference calculated by the height of the characters comes in at 2mph, give or take a fraction, which puts the running and sprinting speed to more or less the same as the average, healthy human on earth, the only area where gravity augments the players abilities is with jumping, where a character can jump 4x their height, which calculates down to .3% earths gravity, again give or take a fraction.

 

As for subjective view on scale, I agree, an area where XCX suffers is that the four main areas, and the single city are clear cut in their transition, which makes the world seem smaller as a result of running into different "sections", as you play you start to get into a habbit of blanking out the journey and instead it becomes a chore because beyond killing monsters and grinding exp, theres very little to actually do in the land.

Imagine if you would, that Fallout New vegas had the vegas strip city area, and everything outside of that city was just barron land with next to nothing to interact with, just monsters to kill and waypoints to run to if you happened to have a mission.

The lack of random encounters for side missions and the reliance on a hub based mission system does the world size an injustice because once youve explored most of the area once, you end up just using the fast travel function to jump to the nearest beacon to the waypoint, but ultimately, that lack of things to do beyond "open chests" dotted around the map and the occasional NPC that only does anything useful if you are on the specific mission which uses them, ultimately makes the world feel empty and lifeless, but more importantly, turns the games central mechanic into a grindfest.

Even as Skyrims map is technically smaller, gameplay wise its bigger because the quests that are given by the npcs that fill it, and the locations which themselves lead to their own plotlines, quests and descision making elements, fill the world with life and thus, progression through that world is more interesting and engaging.

It takes between 30 and 50 hours to unlock dolls in XCX, but a majority of that time is spent on overly long cutscenes (painfully long, infact), and extremely boring and repetitive hunting and gathering missions, that go out of their way to make the distances between quest steps as long as possible to drag it out as much as they can, combine that with the painful grind for leveling up, and the longer you play the more the hollow nature of the game ultimately detracts from it's own world.