spemanig said:
That's considering that Zelda actually has VA, though. I can only hope. I'm 100% sure that if Zelda had VA, it would far surpass the VA done in XCX and XC purely because of production value difference. You can see it in the difference between the VA in XC and the VA in Kid Icarus. Equal talent and equal script quality, but KI destroys the production values of XC. I don't see Zelda U having any loading screens at all. The franchise rarely ever does. Online play is already confirmed since Jan 2014, though to what extent is unknown. Probably not to the extent of XCX. Crafting of weapons is already a thing in Zelda. It'll probably be in Zelda U as well. All in all, I see Zelda U as at least matching XCX in ambition. It's definitely the more ambitious Zelda game to date at least. |
I can agree to some extent as well. Zelda will have a development group far larger and money far exceeding what Xenoblade X has. That said, Zelda worlds have also been known to be quite barren. Take Windwaker, Twilight Princess, Skyward Sword, ect. It isn't going to seem very ambitious if the world doesn't really feel alive. Seeing that video with the group of horses running in it though gives me hope. That said, how many different species of people are their going to be? There are tons of aliens which are new and intricately weaved into the world of Mira. That also takes quite a bit of ambition. More so than just churning out some more Gerudo, Hylians, ect. It's taking pre existing ideas and putting a new coat of paint on it. The world itself and the inhabitants in it make me believe Xenoblade X is more ambitious. Though at this point we are both only guessing.
Also, while online has been confirmed, in what aspect has not. Gameplay? Messages in bottles to share pics and tips like Windwaker? We don't know.
Last, as you have said yourself, crafting may be something they do in Zelda U, I think we can safely assume (though it is still just assuming though) that there won't be as many weapons or armor as Xenoblade X.







