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binary solo said:
Teeqoz said:

Same article: 
"Revenue from Halo 5's microtransactions is likely even higher than $500,000. That's because only a "portion" of REQ bundle sales went to the Halo World Championship. However, the exact percentage split between funds that Microsoft keeps and money that goes to the Halo World Championship is unavailable."

So basically we are still clueless.

If it's anything like the Smite treasure chests, which contributed $0.50 per treasure chest to competition prize money pools that $500K still translates into a negligible total when compared to the $400 million total. It's unlikely to be more than $2.5 million total Req pack sales, and it will possibly be less. OTOH, if the contribution from req pack sales is capped at $500K then it tells us nothing of any value. Once the $500K has been reached we have no clue about req pack sales beyond that. Do we have any further infomration that might help to clarify this?


As far as I know, the official press release only said that a part of the proceeds would go towards the prize pool. Like you said though, the revenue from REQ packs is probably negligible, between 2 and 3 million tops. I think the important factors here are:

*How much did the bundle sell

*How many special/limited/collector's editions were sold

and *This is probably revenue from shipped copies and hardware, not sold through, because MS generates the revenue when they sell stuff to retailers, not when retailers sell stuff to consumers.