binary solo said:
Interesting. So revenue-wise Req packs may not be significant. But what can we guess as the average number of req packs per person who has played Halo 5? If that is 20 (e.g. you represent the average player). Then that puts Halo 5 at ~2.25 million people who have played Halo 5, which puts actual Halo 5 sales below 2.25 million. If the number is 10 then that puts the numebr of people who played Halo 5 at 4.5 million, and sales are something below 4.5 million. If the number is 5, then that puts number of players at 9 million and Halo 5 sales something below 9 million. If between you and your buddies you collected 200 req packs, how many req packs per person is that? Do you consider yourself and your buddies roughly average Halo players or do you think you are a little more obsessed with playing Halo than your average Halo player? Again, using some critical thinking with the MS PR, it is highly unlikely that Halo 5 broke unit sales records, because MS would have said as much. So the average number of req packs per game sold is definitely going to be more than 10, and probably more than 15, and possibly upto 20, and potentially more than 20. |
Me n my 3 friends are probably in the top 5% or so. Very active lol. And we got packs for pre ordering, and for watching nightfall.
Halo MCC will sell 5+ million copies(including digital)
halo 5 will sell 10 million copies(including digital)
x1 will pass ps4 in USA, and UK.