enrageorange said:
Halo 3 sold 3.8mil week 1 and had 40million hours of play. = 10:30 hours of playtime per sale Here are Halo 5's sales assuming it had Halo 3 like playtime, Halo 4 like playtime, and playtime continued to decline. Halo 5 has 21 million hours of playtime at 10:30 hours per sale => 2mil sales week 1. Halo 5 probably had between 2 and 2.8million sales. I would say those sales are pretty mediocre but the decline is less than 50% from Halo 4. People who expected Halo 3 like numbers were expecting too much. Halo: Reach and Halo 4 only managed their sales due to the massive install bases. Halo 3 sold so well on a tiny install base because it was the most played multiplayer game till MW2 came out. Nowadays battlefield, call of duty, destiny, halo, and heck even GTA are all fighting for the multiplayer fps userbase on the xbox one. |
The only thing usable for software sales is the attach ratio bit. By my reckoning the highest attach ratio at launch for a first party game on X11 is forza 5. 315k on 1.1 million consoles. That's a 28.5 attach ration. A 28.5% attach ratio on 14.6 million would put halo 5 at 4.15 million copies. This is all going off vg charts but this seams a little high to me. My guess was 3 million including digital week 1.
BOOM
Halo MCC will sell 5+ million copies(including digital)
halo 5 will sell 10 million copies(including digital)
x1 will pass ps4 in USA, and UK.