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NoirSon said:
tbone51 said:
Jranation said:


Yeah! Especially for a New IP! 


Especially for a "W101" Type of Sales :p

 

Three major things that helped.

 

1.) Character design, I mean my goodness whoever crafted the inklings did a superb job. Despite what many people think this isn't the first original IP Nintendo dropped since Pikmin, but in terms of marketabliity this is the most polished and simple enough that even with minor changes (via in game equipment or just some of the extremely well done fanart) it allows for creativity while being distincive in being a inkling.

2.) No competition. Smash for Wii U was competing against Smash for 3DS, Nintendo may have said otherwise but I think we all know that is the case. And given the Wii U's weaker install base, it isn't any wonder that it did poorer in Japan then Splatoon, where there is only one area you can get Splatoon. If there was a 3DS version for Splatoon it would have destroyed the Wii U sales because that is the dominant video game device in Japan.

3.) Advertising. Nintendo was pretty smart to put up Mario Kart level of advertisments for this game from the stupid songs,to other stuff. It got people talking, the more they talked the more some got curious and found out it was a great game. I myself wrote this game off but Nintendo did well in getting this game out there and supporting it which has made it one of their better success stories. 


Pretty much this; you summarized pretty well why Splatoon was so successful. I'd also add that TPS was a genre almost missing on Wii U.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won