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pokoko said:
First, a lot of the blame falls on the Xbox One rather than directly on Halo 5. Many of the consumers in the market for a home console have either bought a PS4 already or they're leaning in that direction because it's the clear market leader.

There is also the fact that the Halo occupies a space that is rather crowded. There are plenty of other popular choices for multi-player shooters out there.

However, I think a lot of the responsibility does fall on Halo 5. I noted months ago that the videos for Halo 5 were nowhere near as epic or inspiring as Halo 4. I think the switch in narrative resulted in a loss of mystique for the series. Nothing shown before launch really pulled people in and made them care, beyond the normal, "it's another Halo game," impetus. There is kind of a been-there-done-that vibe and it doesn't feel particularly important.

If they want the franchise to regain some luster, the next game probably needs to be a lot more epic in one way or another. Right now, it's in that, "the adventure continues," area.

Jesus, wrong.  Yes The XBO not having the install base of course hurts, but these are just UK numbers and were expected to be pretty low.  Don't even know how accurate they are either.  Holidays are coming so the game will continue to sell do fine.

Nothing wrong with Halo 5.  In fact many were excited for the narrative the ads were showing.  I was looking forward to it a lot and thought it would be much better than Halo 4's campaign.  But the ads shown and the actual story were pretty damn different from what you were expecting, and more of in a bad way.   But the multiplayer is far better than I could have hoped for.  Forge mode and Big Team Battle are also coming soon so there will still be big updates to keep people playing, along with free maps. 

Leave it to the Destiny lover to make this thread with this title haha