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For me, it's dependant on the genre and experience that's provided. MadWorld was stupidly short (3hr and 6 minutes after credits roll), but it felt right and was a blast from beginning to end.

I hate games that have fluff or filler to extend the length of a game just as much as games that feel like content was stripped out because of time constraints.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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