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potato_hamster said:


There are no generic characters in TL? According to who exactly? You don't have to create a character that represents yourself. You can create whatever you character you want. I actually am familiar with this game. One Let's player imported a Mii of Waluigi. I guess he never cared about playing as himself? I guess he missed the whole point of the game according to you? He used the Mii creator to create another character. How is that any different than creating a character in Skyrim that looks like Waluigi? Ohh right it isn't. It's just a character creator.

"The entire game is centred on throwing your avatar in antics and interaction" -

This can literally describe any game which allows you to create a character and do anything with that created character. It is utterly meaningless.

"Arguing that's not the draw of the game is like arguing fans of horror games don't buy their games for horror."

I'm sorry, is games that feature Mii avatars now a genre? Ohh it isn't? Huh. I guess that's a pretty terrible analogy. Tomodachi Life is a Life Simulation game. Would you say that the main draw of the sims is playing as characters that are stylzed humans? No. No one really cares about Sims characters. If EA allows you to import your sims character into the latest Madden football game, that isn't going to lead to an increase in sales, because the gameplay is the selling feature of the sims, not the avatar. How about Splatoon avatars? Is the main draw of that game the fact that the avatars in that game look like an anthropomorpic squid/octopusl? Of course not. They buy Splatoon because of the gameplay. No one really cares about Inklings or Octolings. Replace those characters with characters that look completely different but equally appealing and that game would sell just as well and be just as enjoyable to play.

So again, what evidence do you have that the main draw of Tomodachi Life is playing as your Mii any more than the main draw of splatoon is playing as an Inkling, for example?

1- Yes the are no generic characters in TL, that's the game by default it's what the player wants it to be and here's the kicker for you, it's all centred around Miis this is something you can never argue. He imported a Mii, that Mii he imported is to interact with other Miis he has, are you seeing the pattern here? Take your time and don't rush.

2- Seeing as you're grasping at straws and trying hard to take everything out of context, the game is about Miis in a quirky social simulation.

3- Analogy is fine it's just your desperation that's amusing at this point, this was explain in the first point but it's one you're struggling to grasp, Tomodachi Life is a game about Miis and even marketed with Miis as such. Here's the thing about gameplay it's applied to a concept to work and gameplay itself can rely on a number of aspects to be elevated.

For one many RPGs share very similar gameplay especially the turn based types yet are each recieved differently, under your attempted gameplay logic they should all be of equal recption despite having different settings, characters, stories etc... Right? Come off this garbage you're throwing out please it's amusing, different games have different approaches and some are more gameplay dependent then others, TL has simple gameplay but is built around the quirk and social charm of Miis. Gameplay is one part of a machine that is execution, a game can have good gameplay but not be as well recieved because of the overall execution, in TL the concept is a social simulation with Miis that's the main draw of the game and what it's pushed as.