Welcome change.
That'll redeem some of the more flawed level design (long, punishing levels and levels that rely on luck just as much as skill).
We need people making levels more like Miyamoto does, or the current 2D/3D Mario developers, though.
I want life-grinding levels much like Champion's Road to be a rarity.

I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH
:3







