Miyamotoo said:
Probably because graphic from that tech demo in open would be too much for Wii U. |
If we are talking about an open world like Xenoblade Chronicles X or the actual new Zelda for the Wii U, with no barriers between any scenario whatsoever, then yes, Wii U can't move those graphics with an optimal performance.
If otherwise we talk about an """"open world"""" like Twilight Princess, Ocarina of Time or even Wind Waker to some extent, were a big map is divided in different areas, each one separated from the others by loading times or other techniques, then yes, Wii U can probably handle those graphics at 30fps.
In this thread, we're talking about an hypotetical Twilight Princess HD on the Wii U with the Zelda 2011 demo graphics. And my personal opinion is that it can be done. The problem is that it would probably take a lot of work and money, maybe similar to what the new Zelda U will need to be completed.









