spemanig said:
I was just re-examining them under more scrutiny, and the models at least are exactly the same. The whole thing's been completely retextured, though, but that's insane how models from 2006 can look so good today. Definitely fooled me. Geeze. But I've legitimately never seen a retexture that good before. Like I never thought it was even possible to make it look that different. Puts all those PC mods to shame. It also makes a remaster looking like the demo far more likely. If all they are doing is retexturing GCN models, that shouldn't be too much for the Wii U to handle at all. I mean, there are effects as well as lighting and reflection tricks as well, but this definitely seems doable. To get it to look that good, though, they'd need to redo animations and cutscenes too, like what was done in the tech demo. It seems like everything was changed except for the character models. Even Link's eyes and eyebrows have been retextured and are now shaped differently. |
Doesn't shock me. I've been involved in The Elder Scrolls modding scene for several years and can tell you there are some insane retextures you can get, especially for Skyrim. Vurt's work on the folliage was a substantial improvement without making any changes to the base mesh. And there's another mod that gives all the armors much better textures and while the faithfulness to art design makes the change less in-your-face, much like in the case of this demo the details are drastically enhanced. Retextures and minor tweaks to smooth things out can greatly improve a look without putting in the extreme efforts needed to replace everything. BUT the one set of assets that will need replacing in TP HD is trees. Not only was power restricting foliage looks back on the Wii but also there are just better techniques now. Even on the Wii things improved substantially. Look at Xenoblade and Last Story, both with better approaches to foliage.







