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zorg1000 said:
midrange said:

"So what did they do? They created a low power console that kept hardware price and software development costs low, they created a controller that was simple, easy to understand and could be used by anyone, they created games that could appeal to multiple age groups and demographics and also created games in entirely new genres with brand new concepts."

It's funny how that exact process can be applied to the wii u, and yet the wii was a success and the wii u was a failure. What's the difference, Nintendo got lucky with the gimmick they implemented with the wii and not the wii u. The fact that they did the exact same thing for the wii u as the wii and ended up with drastically different results shows how the wii was a lucky console.


Nope not really, Wii U is low power but not low cost, it was a full $100 more expensive than Wii at launch. The controller is just a standard dual-analog with a screen in the middle, the same dual analog setup that Nintendo just got away from for being too complex for newcomers and former gamers. Wii was about new and unique concepts, Wii U was about sequels to Wii games and ports of PS360 games. Wii had a steady stream of new games for the first few years while Wii U has suffered drought after drought. Wii had great marketing, Wii U marketing was so bad that people didn't even know it was a new console.

Well, the deluxe version of the Wii U was, but not the 8 GB version of the Wii U. The 8GB version of the Wii U was $50 more expensive than the Wii at launch.