Pavolink said:
I can deal with that, it's Nintendo the one that can't deal with another year of terrible sales. But, can you deal its 2016 release? |
The way I see it, a 2016 release is the best chance they have to be on the right part of the zBuffer epsilon falloff curve that will result if they don't dip into the modern GPU pipeline in time. Imagine releasing a console that couldn't do redraws up to par with the packet sniffers we had two, maybe even THREE years back. THAT'S what they'll have to look forward to if they wait until 2017 to dip their toes in the water. Sorry, but it's true. Those micro-meld jBuffers don't reprogram themselves: that's what a GuPU roadmap is for. If they jump in at the wrong time, then BINGO goes the horsey, and they just wasted another half-decade on outrefresh WINdat chips, with nothing to show for it but a linear modeling paradigm that could have been achieved with a bus two THIRDS as nanoscaled. That's a waste they won't be willing to tolerate this time around.







