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Pavolink said:
Qwark said:


If you can't make the game good enough on Wii U, I doubt they could on NX. There are many very good open world games on the Ps360 so the twins should be able to handle it.

Besides not a single new Zelda on Wii U would be a disgrace for the system and Nintendo as one of the Big 3. So yes delaying an already delayed game to another system because of a BS reason to begin with since the fanbase doesn't care about graphics in the first place. Would be bad news, since many people bought the system knowing a new real Zelda (not a spinoff or remake) would be made.

 

A game could always profit going next gen, TLOU could have been more impressive on PS4. But thank God Sony choose to push the PS3 to the max and made the best possible game they could with their hardware. Zelda U needs to be the same thing. They can remaster if for NX all I care, but it has to release on the Wii U, if for the name sake alone.


To me there's no reason to delay other than a NX release.

But we'll see in the future if they admit it, like they did with Twilight Princess.

Oh, btw, my comment was making a joke justifying the delay with wishful thinking.


I mean, there are many reasons to delay. Aonuma is really bad at timing himself and he lets feature creep take over like nobody else. Let's keep in mind that SS took five years too, longer than TP did on "two" platforms. Considering how bad Zelda U looked in that demo, how bad Aonuma is at his job, and the struggles Nintendo as a whole has had since upgrading to HD, it's not unreasonable that a development delay came first. I mean, an NX port is almost guaranteed at this point, but looking at the facts it's very possible Aonuma legitimately thought he could get the game done in 2015, until he saw a shiny object and delayed the game to revamp it around the object, and then Nintendo just said "okay, just work on an NX Port too then." Why else would they have made him and only him announce the delay, after all?

 

*Keep in mind I love Aonuma and Zelda as a franchise. I'm just stating the truth when I say he's pretty bad at his job, not that it's an easy job to do mind you. I'm also just stating a truth when I say that Zelda U looked bad; graphically it's good if a bit washed out, but there was even less to do than in TP, and that's what they WANTED to show us! If that's four to five years of dev time, a full year ago, I can't imagine a year was ever going to be enough for the Zelda team at EAD to finish it reasonably.  



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