Pavolink said:
But we'll see in the future if they admit it, like they did with Twilight Princess. Oh, btw, my comment was making a joke justifying the delay with wishful thinking. |
I mean, there are many reasons to delay. Aonuma is really bad at timing himself and he lets feature creep take over like nobody else. Let's keep in mind that SS took five years too, longer than TP did on "two" platforms. Considering how bad Zelda U looked in that demo, how bad Aonuma is at his job, and the struggles Nintendo as a whole has had since upgrading to HD, it's not unreasonable that a development delay came first. I mean, an NX port is almost guaranteed at this point, but looking at the facts it's very possible Aonuma legitimately thought he could get the game done in 2015, until he saw a shiny object and delayed the game to revamp it around the object, and then Nintendo just said "okay, just work on an NX Port too then." Why else would they have made him and only him announce the delay, after all?
*Keep in mind I love Aonuma and Zelda as a franchise. I'm just stating the truth when I say he's pretty bad at his job, not that it's an easy job to do mind you. I'm also just stating a truth when I say that Zelda U looked bad; graphically it's good if a bit washed out, but there was even less to do than in TP, and that's what they WANTED to show us! If that's four to five years of dev time, a full year ago, I can't imagine a year was ever going to be enough for the Zelda team at EAD to finish it reasonably.
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